This was a commission and personal project to learn the character creation and animation pipeline for Unity, from concept art through to player-controllable character.  I modeled, textured, rigged, and animated the character, and then imported into Unity where I created the character animation tree and player controller scripts to get it to respond to player input, so you can move her around.

After about two and a half seconds of walking, she'll transition to a run. After about five seconds of idle time, she'll transition to a second, 'bored' idle state.

Made withUnity
Tags3D, Furry, test